God of War Ragnarok - Sculpts & Materials of Svartalfhiem Sewers

Due to the amount of materials and assets that were created for Svartalfhiem Sewers, I have only chosen to show off a select few that I feel I really like.
Creating tileable meshes and materials in ZBrush is something I have become more comfortable with rather than using Substance Designer. All of my materials are hand-sculpted in ZBrush and textured in Substance Painter. I feel I have more control over what I am trying to create this way. The materials shown here are tileable cobblestone floors for the ground or tileable rock walls that I took in Maya and deformed to the shape of the tunnels.
All of my assets such as rocks, props, dirt, wood, etc are blocked out in Maya and taken into ZBrush for the final look.
Shoutout to amazing guidance by Dannie Carlone.