I was responsible for the environment art such as asset creation / modeling and sculpting / cinematic environment art needs / layout / set dressing / optimization.
The main challenge of this area was the amount of revisit time and cinematic work. Each new visit, we had different states of the area. The furniture was rearranged, new furniture and props brought in for characters to sit on or touch, each visit had something new to pay attention to.
Lead Environment Artist - Nate Stephens who originally set up the interiors walls, floors, rooms, and set the ground work for materials and lighting. He passed this area of the house to me to take it to the finish line.
Collision Designer: Riley Bufton