Star Wars Jedi Survivor - Sanctuary Temple

Jedi Survivor was a tremendous project that had many contributors to each area of the game.
I was responsible for the entirety of the environment art such as asset creation / modeling and sculpting / material creation / layout / set dressing.

With the expect of sharing some assets and materials with other artists who worked on other parts of the planet Jedha.
Coming onto this project a bit late into production, it was imperative to get this area to ship quickly. Shout out to these artists who shared some assets and materials to kitbash to get the job done quicker.

Principal Environment Artist - Jeremy Minor
Environment Artist - Eric Fitch

Thanks to Environment Artist Brian Gao who assisted me with creating smaller props and hard surface assets in the puzzle room and throughout the level that I knew I couldn't get to in time.

Thanks to Nate Rulli who helped me establish the caves and tunnels of some of the areas as well as the puzzle room.

Lighting work - Senior Lighting Artist Tom Bentkowski.
Level Design - Senior Level Designer Jamie Uhrmacher.
Gameplay Designer (Collision) - Oscar Ponce.
Lead Collision Designer - Rob Bloss
Senior Dynamics Artist - Tyler Robinson
Senior Hard Surface Artist on the Trident Ship - Evan Cwiertny
Lead Environment Artists - Kevin Quinn and Billy Matjiunis
Art Directors - Nate Stephens and Chris Sutton