God of War Ragnarok - Svartalfhiem Sewers Hallways

God of War Ragnarok was a tremendous project that had many contributors to each area of the game. I was responsible for the entirety of the environment art such as asset creation / modeling and sculpting / material creation / layout / set dressing.
This was the first area I created from scratch all the way up to final shipping. It was a long process of iterating the look, working with concept art to nail down the vision, and having freedom of creating what I thought would work well in this area to fit the theme.
Various environment props: Nick Comeau
Environment Art Level Point Person: Dannie Carlone
Lighting: Brandon Cha
Collision Designer: Ketul Majmudar