God of War Ragnarok was a tremendous project that had many contributors to each area of the game. I was responsible for the entirety of environment artwork such as world building / composition / layout / set dressing / cinematic environment art / optimization.
Asset and material creation: Kyle Bromley
Level design consulting of the track & various trailer ship shots : Katelyn Johnson
Lighting: Mario Wiechec
Collision Designer: Ketul Majmudar